Physics Simulation Engineering
Our physics simulation consulting covers fluid dynamics, rigid body mechanics, soft body deformation, and particle systems. We configure solver parameters, boundary conditions, and collision meshes to achieve physically accurate results that integrate seamlessly with your rendering pipeline.
Solver Specializations
- SPH Fluid Solver — Smoothed particle hydrodynamics for viscous liquids and non-Newtonian fluid behavior.
- FLIP Liquid Solver — Grid-particle hybrid for large-scale water and ocean simulation with spray and foam pass.
- MPM Snow & Sand — Material point method for granular materials, snow compression, and avalanche dynamics.
- Rigid Body Dynamics — Bullet physics integration with constraint stacks and fracture systems.
- Soft Body & Cloth — FEM-based deformation with self-collision and wind field interaction.
GPU Acceleration
All solvers run on OpenCL and CUDA GPU kernels, reducing simulation bake times by up to 80% compared to CPU-only workflows. Cache files are optimized for streaming directly into render engines without intermediate format conversion.
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